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1.0.5.6 Tests

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Post by MrMechano Tue Nov 29, 2016 12:34 am

Okay I did the first test on 1.0.5.6 with a Prop set and got mixed results. The "/" issue definitely seems to be fixed. The issue with ' and () in the DIM zip filename seems fixed also.

On the other hand I am still getting the /ata/ bug. This is visible in the Base Compatibility box of the Smart Content tab of the GUI when the Custom Compatibility (2nd Compatibility box) is selected and the Base Compatibility is loaded. This carries into the Support/*.dsx file and there is still <ObjectCompatibility VALUE="/ata/
It happens with Props or Wardrobe items.

More testing tomorrow after sleep Smile
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Post by Admin Tue Nov 29, 2016 1:20 am

I don't get the missing "d". You may be doing it a different way then me if you could give me a list of steps leading up to the problem that would help a lot. But I will look into it some more.
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Post by MrMechano Tue Nov 29, 2016 7:27 am

No special steps required to reproduce the problem. I did a Clothing set and made screen captures at different points.

The first is with all areas filled and ready to click the Update button. I filled each section from the top down.
Thumbnail image and Artist were set first. The area with the Missing "d" is highlighted with yellow.
1.0.5.6 Tests AB98zGM
The second image I completely restarted the Product from the DIM tab to make sure nothing influenced the result. In between the 2 I closed CDDS and then started a new instance.
First I ticked the Custom Compatibility box and then used the suggested setting from the Popup.
Second I clicked the "V" for Base Compatibility, loaded Daz format files and selected the appropriate geometry file.
Once again the area with Missing "d" is highlighted in yellow.
1.0.5.6 Tests VZfop2C

So yeah. No special steps needed to reproduce. The /ata/ is carried over into the Support .dsx file where it creates a broken path in the Object Compatibility section


Last edited by MrMechano on Tue Nov 29, 2016 7:35 am; edited 2 times in total (Reason for editing : spelling)
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Post by Admin Tue Nov 29, 2016 10:00 am

I did the the same steps as you but I don't get the missing "d". Maybe it something to do with the OS you running what OS do you run? From the images it look like 8 or 10.
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Post by Admin Tue Nov 29, 2016 10:25 am

I just tested it on 10 and still no missing "d" so I don't know why your "d" is missing. Even thought I don't know reason why this happening I can put a check in to fix it.
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Post by Admin Tue Nov 29, 2016 11:13 am

Here try this one.


Last edited by Admin on Tue Nov 29, 2016 11:31 pm; edited 1 time in total (Reason for editing : Removed download)
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Post by MrMechano Tue Nov 29, 2016 11:46 am

Yeah I'm on Win 10. Very strange issue indeed.

Just leaving for lunch so I will check the new version in a couple of hours. Thanks!
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Post by Admin Tue Nov 29, 2016 12:07 pm

Yes, very strange like I said it works on my PC running 7 and my 10 PC. But computers are like that what works on one PC may not work on another PC.

Anyway 1.0.5.7 should fix the problem (whatever it is).
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Post by MrMechano Tue Nov 29, 2016 5:56 pm

Admin wrote:Yes, very strange like I said it works on my PC running 7 and my 10 PC. But computers are like that what works on one PC may not work on another PC.

Anyway 1.0.5.7 should fix the problem (whatever it is).
Yes it seems to be fixed Smile

I noticed one small bug when I was checking. It seems the ObjectCompatibility section is created when you load the Base Compatibility geometry file? So if you do that before doing Compatibility with "Custom Compatibility" checked you end up with something like this:
Code:
<ObjectCompatibility VALUE="/data/LilFlame/Linked/Linked%20Harness/Linked_Harness_31055.dsf#Linked_Harness_31055" REF="Select Compatibility...."/>

I guess you can put in a check to make sure the Compatibility is set before Base Compatibility.

I'll double check with a Character but it seems that the bugs are squashed Very Happy


Last edited by MrMechano on Tue Nov 29, 2016 5:58 pm; edited 2 times in total (Reason for editing : spelling)
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Post by yugioh Tue Nov 29, 2016 10:01 pm

When I try to create a DIM, I get this


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'Prison Showers.png' because it is being used by another process.
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at DIM_Creator.Form1.CrateZip_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
CDDS
Assembly Version: 1.0.5.6
Win32 Version: 1.0.5.6
CodeBase: file:///F:/3D/CDDS/CDDS.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.IO.Compression.FileSystem
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
----------------------------------------
System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



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Post by yugioh Tue Nov 29, 2016 10:02 pm

Prison Showers.png is used for the image of the package

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Post by yugioh Tue Nov 29, 2016 10:04 pm

Also noticed the Content path was changed?

F:\3D\CDDS\Content instead of my Daz 3d Library, unless I am wrong... never noticed that Content path

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Post by Admin Tue Nov 29, 2016 10:28 pm

yugioh wrote:When I try to create a DIM, I get this


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'Prison Showers.png' because it is being used by another process.
  at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
  at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
  at DIM_Creator.Form1.CrateZip_Click(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
CDDS
   Assembly Version: 1.0.5.6
   Win32 Version: 1.0.5.6
   CodeBase: file:///F:/3D/CDDS/CDDS.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.IO.Compression.FileSystem
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
----------------------------------------
System.IO.Compression
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1586.0
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



This is error was caused when CDDS deleting the temp files. For some reason it was still being used. I'll get that fixed.

The Content path in the UI is the path to your working content. When CDDS is run for the first time or if you delete the settings file it defaults to the folder path where the CDDS.exe is.
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Post by MrMechano Tue Nov 29, 2016 10:42 pm

MrMechano wrote:
I noticed one small bug when I was checking. It seems the ObjectCompatibility section is created when you load the Base Compatibility geometry file? So if you do that before doing Compatibility with "Custom Compatibility" checked you end up with something like this:
Code:
<ObjectCompatibility VALUE="/data/LilFlame/Linked/Linked%20Harness/Linked_Harness_31055.dsf#Linked_Harness_31055" REF="Select Compatibility...."/>

I guess you can put in a check to make sure the Compatibility is set before Base Compatibility.

I'll double check with a Character but it seems that the bugs are squashed Very Happy
Found one more small-ish bug. Filenames or Folders/Paths containing "&" need to have that changed to &amp; in the Manifest.dsx and in Runtime/Support/Storename_123456_Product_Name.dsx files. In DIM file it breaks the install and it fails with error. In Support .dsx file it will not cause DIM install errors but the Smart Content metadata will not be installed.

Other than that it seems pretty good with the latest build. Thanks!
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Post by yugioh Tue Nov 29, 2016 11:08 pm

Thanks Smile

btw
The prison Showers was an original DIM file. With the older version, it was filling out the name, but didn't do it this time.
Even though the 3 Daz files are in 1 of the sub folders for the smart content.

Also, is it possible that when you open a ZIP file, to open the last used folder? seems like everytime it starts with the desktop.

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Post by Admin Tue Nov 29, 2016 11:18 pm

The last folder opened should be the folder that opens next time you load a zip. May do to you OS I'll look into it what OS are you running?
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Post by Admin Tue Nov 29, 2016 11:37 pm

CDDS (1.0.5.7) Has just been upload with the small fixes.
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Post by yugioh Wed Nov 30, 2016 12:53 am

Admin wrote:The last folder opened should be the folder that opens next time you load a zip. May do to you OS I'll look into it what OS are you running?

I'm using Windows 10

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Post by Admin Wed Nov 30, 2016 2:31 am

If you are loading your zip file from a usb drive and the isn't connected or if for some reason the drive letter has changed
the next time you run CDDS the path will revert to your documents folder on win 10.
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Post by yugioh Wed Nov 30, 2016 7:39 am

I don't use USB drive with it. I have everything on my F Drive partition.


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Post by Admin Wed Nov 30, 2016 9:04 am

If you rename, move or delete the last used folder the next time you run CDDS the path will also revert to your documents folder.
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